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Unity Virtual Reality Projects - Second Edition
book

Unity Virtual Reality Projects - Second Edition

by Jonathan Linowes
May 2018
Beginner
492 pages
11h 53m
English
Packt Publishing
Content preview from Unity Virtual Reality Projects - Second Edition

Playing with Physics and Fire

In this chapter, we will use physics and other Unity features to build variations of an interactive ball game. Along the way, we explore managing objects, Rigidbody physics, and adding more interactivity to the virtual experience. You will see how properties and materials based on physics can be added to objects, as well as more on C# scripting, particle effects, and music.

In this chapter, you will learn about the following topics:

  • The Unity physics engine, the Unity Rigidbody component, and Physic Materials
  • Using velocity and gravity
  • Managing object lifetime and object pooling
  • Interacting with objects in VR using your head and hands
  • Building a fireball using particle effects
  • Synchronizing with music
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Publisher Resources

ISBN: 9781788478809