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Unity Virtual Reality Projects - Second Edition
book

Unity Virtual Reality Projects - Second Edition

by Jonathan Linowes
May 2018
Beginner
492 pages
11h 53m
English
Packt Publishing
Content preview from Unity Virtual Reality Projects - Second Edition

Making the story interactive

So far, we used the Timeline to drive our entire VR story experience from start to finish. But in fact, Timelines are a playable asset like others in Unity. For example, if you select the BlackbirdDirector object and look in Inspector at its Playable Director, you'll see it has a Play On Awake checkbox, and it's presently checked. What we're going to do now is not play on awake, but rather start playing on a user event, namely looking directly at the small tree for a few seconds. And when the story ends, it resets itself.

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Publisher Resources

ISBN: 9781788478809