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Unity Virtual Reality Projects - Second Edition
book

Unity Virtual Reality Projects - Second Edition

by Jonathan Linowes
May 2018
Beginner
492 pages
11h 53m
English
Packt Publishing
Content preview from Unity Virtual Reality Projects - Second Edition

Stereo 360-degree media

To capture monoscopic 360-degree media, you can use a consumer 360-degree camera. These cameras typically have a couple of back-to-back super wide angle lenses and corresponding image sensors. The resulting image captures are stitched together, using clever algorithms to avoid seams, and the result is processed into an equirectangular projection. Viewing it in VR, each eye sees the same 360 photo. For landscapes, such as mountain views or other large areas, where the subject is more than 20 meters from your viewing position, it is fine because there is no parallax. Each eye sees pretty much from the same viewing angle. But if the photo includes objects closer to you, it will look incorrect, or at least artificially ...

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Publisher Resources

ISBN: 9781788478809