May 2018
Beginner
492 pages
11h 53m
English
Unity's UI canvas provides lots of options and parameters to accommodate the kinds of graphical layout flexibility that we have come to expect not only in games but also from web and mobile apps. With this flexibility comes additional complexity. To make our examples in this chapter easier, we'll first build a reusable prefab canvas that has our preferred default settings.
Create a new canvas and change its Render Mode to world space as follows:
The Rect Transform component defines the grid system on the canvas itself, like the lines on a piece of graph paper. It is used for the placement of UI elements on the ...
Read now
Unlock full access