May 2018
Beginner
492 pages
11h 53m
English
In Unity, you can use scripting to create, or instantiate, new objects during gameplay. In a multiplayer situation, these objects need to be activated, or spawned, locally as well as on the network so that all the clients will know about it. A spawning system manages objects across all the clients.
For example, in a first-person experience, you are the camera whereas other players see you as your avatar, and you would want security precautions; for example, to prevent others from hacking a game and ...
Read now
Unlock full access