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Unity Virtual Reality Projects - Second Edition
book

Unity Virtual Reality Projects - Second Edition

by Jonathan Linowes
May 2018
Beginner
492 pages
11h 53m
English
Packt Publishing
Content preview from Unity Virtual Reality Projects - Second Edition

Local versus server

In Unity, you can use scripting to create, or instantiate, new objects during gameplay. In a multiplayer situation, these objects need to be activated, or spawned, locally as well as on the network so that all the clients will know about it. A spawning system manages objects across all the clients.

It is important to make a distinction between objects that are local player objects versus network ones. Local player objects are controlled by actions in your playing version of the game, on your client, rather than remotely.

For example, in a first-person experience, you are the camera whereas other players see you as your avatar, and you would want security precautions; for example, to prevent others from hacking a game and ...

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Publisher Resources

ISBN: 9781788478809