May 2018
Beginner
492 pages
11h 53m
English
Like a Rigidbody, the Character Controller (CC) is used for collision detection and character movement. It needs scripts to handle the user input to move, jump, and look around, too. However, it doesn't automatically have the physics built in.
The CC component is specifically designed for character objects because characters in a game often are not really expected to behave the same as other physics-based objects. It can be used instead of, or in addition to, a Rigidbody.
The CC component has a built-in Capsule Collider behavior to detect collisions. However, it doesn't automatically use the physics engine to respond to the collision.
For example, if a CC object hits a rigid object such as a wall, it will ...
Read now
Unlock full access