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Unity Virtual Reality Projects - Second Edition
book

Unity Virtual Reality Projects - Second Edition

by Jonathan Linowes
May 2018
Beginner
492 pages
11h 53m
English
Packt Publishing
Content preview from Unity Virtual Reality Projects - Second Edition

Using glide locomotion

For our locomotion features in this chapter, let's take an agile approach to development. This means (in part) that we'll start by defining our new feature, or story, with a set of requirements. Then, we'll incrementally build and test this feature, one requirement at a time, by iterating and refining our work as we go along. Experimentation is not only allowed, it's encouraged.

Agile software development is a broad term for methodologies that encourage small incremental and iterative development in a fashion that's easy to respond to changing and refined requirements. See the Agile Manifesto at http://agilemanifesto.org/.

The feature we want to implement is this: as a first-person character, when I start walking, I ...

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Publisher Resources

ISBN: 9781788478809