May 2018
Beginner
492 pages
11h 53m
English
We are going to export our model as FBX and then import it into Unity. This is an advanced topic so if you're new to Unity you may want to skip this topic for now and look at the Publishing and importing with Google Poly section instead.
In Tilt Brush, to export, go to the Save panel and choose the More Options… | Labs | Export menu. (Note the location of the Export option may change in a future release.)
The default folder where your files are saved in Windows is Documents/Tilt Brush/Exports/[DrawingName]/. If you turn your right-hand controller around you'll discover an Info panel on the back, which is a message console that reports the actual pathname of the drawing on your system, as shown here: ...
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