The ThirdPersonController character prefab we used for Ethan in previous chapters uses an animator controller to manage humanoid animation clips on the rigged model. For curiosity, let's examine it now (although we will not use it in this scene):
- Temporarily drag a copy of the ThirdPersonController prefab from your Project Assets/Standard Assets/ Characters/ThirdPersonCharacter/Prefabs/ folder into the scene.
- Notice in Inspector, it has an Animator component and the Controller slot references ThirPersonAnimatorController. Click on that.
- This will highlight the controller asset (in Assets/.../ThirdPersonCharacter/Animator).
- Double-clickThirdPersonAnimatorController to open it in an Animator window.
The Animator ...