Skip to Content
Unity Virtual Reality Projects - Second Edition
book

Unity Virtual Reality Projects - Second Edition

by Jonathan Linowes
May 2018
Beginner
492 pages
11h 53m
English
Packt Publishing
Content preview from Unity Virtual Reality Projects - Second Edition

OpenVR trigger button

If you have a VR device supported by OpenVR (HTC Vive, Oculus Rift, or Windows MR), let's modify the ButtonTest function to check for a pull and release of the trigger button.

To implement this, we need to provide our script with the specific input component that we want to query. In OpenVR, this is represented by the SteamVR_TrackedObject component, as shown in the following variation of our script:

public class MyInputController : MonoBehaviour {  public SteamVR_TrackedObject rightHand;  private SteamVR_Controller.Device device;  void Update ()   {    ButtonTest();  }  private void ButtonTest()  {    string msg = null;    // SteamVR    device = SteamVR_Controller.Input((int)rightHand.index);    if (device != null &&   device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger)) ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Unity Virtual Reality Projects

Unity Virtual Reality Projects

Jonathan Linowes

Publisher Resources

ISBN: 9781788478809