First, let's create a BirdController and specify a list of locations where the bird should fly between. Then, we'll add this to the Timeline:
- In Hierarchy, create an Empty game object named BirdController and reset its Transform.
- Create a child Empty object, named Location1. Move it to be just atop the rock closest to the Nest .
- Create another Empty, named Location2, positioned back near the Nest but not in it this time.
- Continue creating location markers. The values I used, based on my scene and rock locations, are shown in the following table.
- The last location should be far away. The bird will head there at the end of the video.
| Name |
Position |
Description |
| Location0 |
(0.75, 0.4, -1.25) |
Start position of the Bluejay ... |