May 2018
Beginner
492 pages
11h 53m
English
Generally, as a developer, you spend your time working on your project scene. As we did for the diorama in the previous chapter, you'll add objects, attach materials, write scripts, and so on. When you build and run your project, the scene is rendered on a VR device and responds in real time to head and hand motions. The following diagram summarizes this Unity system VR architecture:

Within your scene, you may include a camera rig and other higher-level toolkit prefabs and components. All device manufacturers provide toolkits that are tuned to their specific devices. At a minimum, this includes the Unity Camera ...
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