May 2018
Beginner
492 pages
11h 53m
English
There are a number of important performance considerations that are specific to how Unity does its rendering. Some of these may be common for any graphics engine. Some recommendations may change as newer versions of Unity emerge, the technology advances, and algorithms get replaced.
There are many articles offering recommendations for which setting to use to optimize your VR apps, and it's not unusual for one's advice to contradict another's. Here are some good ones:
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