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Unity Virtual Reality Projects - Second Edition
book

Unity Virtual Reality Projects - Second Edition

by Jonathan Linowes
May 2018
Beginner
492 pages
11h 53m
English
Packt Publishing
Content preview from Unity Virtual Reality Projects - Second Edition

Adding particle effects

Now, to populate the public variables, we will perform the following steps:

  1. First, we need the ParticleSystems package that comes with Unity standard assets. If you do not have them, navigate to Assets | Import Package | ParticleSystems, choose All, and then click on Import.
  2. Select GameController from the Hierarchy panel and go to the Kill Target (Script) pane in the Inspector panel.
  3. Drag the Ethan object from the Hierarchy panel onto the Target field.
  4. From the main menu bar, navigate to GameObject | Effects | Particle System and name it SparkEmitter.

  1. Reselect GameController and drag SparkEmitter onto the Hit Effect field.
  2. In the Project panel, find the Explosion prefab in Assets/Standard Assets/ParticleSystems/Prefabs ...
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Publisher Resources

ISBN: 9781788478809