May 2018
Beginner
492 pages
11h 53m
English
You may recall that the MeMyselfEye player rig may have device-specific toolkit child objects for a particular VR SDK. The version for OpenVR, for example, has their [CameraRig] prefab. The version for Daydream has the Daydream Player prefab. It makes sense to add our MyInputController component to MeMyselfEye, as it may make device-specific SDK calls. In this way, should you want to maintain camera rig prefabs for a variety of platforms, and swap them in and out as you build the project for a different VR target, the API that is exposed to the rest of your application will be consistent and independent of the specific device toolkit.
Our input controller will expose two custom API Functions, ButtonDown ...
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