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Unity Virtual Reality Projects - Second Edition
book

Unity Virtual Reality Projects - Second Edition

by Jonathan Linowes
May 2018
Beginner
492 pages
11h 53m
English
Packt Publishing
Content preview from Unity Virtual Reality Projects - Second Edition

Audio synchronization

We're almost there building our own version of Audio Shield, we just need to add synchronizing the fireball shots with music!

Unity provides an API for sampling audio source data, including AudioSource.GetSpectrumData and GetOutputData. Extracting actual beats in the music from this data is not trivial and requires a lot of math and some understanding of how music encoding works.

Fortunately, we found an open source script that does this for us, called Unity-Beat-Detection (https://github.com/allanpichardo/Unity-Beat-Detection). It conveniently provides Unity Events for onBeat, which we'll use. (It also provides onSpectrum events, with music frequency bands per frame, which you could use too, for example, to change ...

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Publisher Resources

ISBN: 9781788478809