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Unity Virtual Reality Projects - Second Edition
book

Unity Virtual Reality Projects - Second Edition

by Jonathan Linowes
May 2018
Beginner
492 pages
11h 53m
English
Packt Publishing
Content preview from Unity Virtual Reality Projects - Second Edition

Summary

In this chapter, we explored a variety of software patterns for handling user input for your VR projects. The player uses a controller button to create, inflate, and release balloons into the scene. First, we tried the standard Input class for detecting logical button clicks, like the "Fire1" button, and then learned how to access device-specific SDK input, such as the OpenVR trigger button with haptic feedback.

In our scene, we implemented a simple input component for polling the button actions. Then, we refactored the code to use scriptable objects to hold the input action data. In the third implementation, we used Unity Events to message input actions to listening components. We also enhanced the scene to attach the balloon to ...

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Publisher Resources

ISBN: 9781788478809