September 2017
Beginner
1024 pages
32h 16m
English
This appendix is full of concepts that will help you be a better and more effective prototyper and programmer. Some of these are code concepts, and others are methodologies. These are collected here in an appendix to make them easier for you to reference later when you look back at this book in the coming years.
This appendix covers several different topics, categorized into four distinct groups and sorted alphabetically (rather than attempting to sort them conceptually). Many of these include Unity code examples, and others point you to specific parts of the book where the concept is used.
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