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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition by Jeremy Gibson Bond

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CHAPTER 17

INTRODUCING THE UNITY DEVELOPMENT ENVIRONMENT

This is the start of your programming adventure.

In this chapter, you download Unity, the game development environment that you will use throughout the rest of this book. The chapter covers why Unity is a fantastic game development tool for any budding game designer or developer and addresses why I've chosen C# as the language for you to learn.

You also take a look at the sample project that ships with Unity, learn about the various window panes in the Unity interface, and move these panes into a logical arrangement that will match the examples you see in the rest of the book.

Downloading Unity

First things first—let's start downloading Unity. The installation size of Unity is more than ...

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