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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

FOREWORD

I have a theory about game designers and teachers. I think that, beneath the possible differences of our outer appearances, we're secretly the same; that many of the skills possessed by a good game designer are the same skills held by a great teacher. Have you ever had a teacher who held a class spellbound with puzzles and stories? Who showed you simple demonstrations of skills that were easy for you to understand and copy, but were difficult for you to master? Who gradually, cleverly, helped you put together pieces of information in your mind, maybe without your even realizing it, until one day your teacher was able to step aside and watch you do something amazing, something that you never would have thought was possible?

We video game ...

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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Jeremy Gibson

Publisher Resources

ISBN: 9780134659909Purchase book