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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition by Jeremy Gibson Bond

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CHAPTER 9

PAPER PROTOTYPING

In this chapter, you learn about paper prototyping, one of the best tools available to game designers to rapidly test and iterate on game ideas. Although simple to implement, paper prototypes can teach you a tremendous amount about various aspects of your game, even if that game will eventually be digital.

By the end of the chapter, you will know the best practices for implementing paper prototypes and understand the parts of a digital game that can best be understood and tested through paper.

The Benefits of Paper Prototypes

Although digital technologies have enabled a whole new world of possibilities for game development, many designers still find themselves exploring their initial ideas using traditional paper methods. ...

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