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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

APPENDIX C

ONLINE REFERENCE

Whereas many online references just give you a list of websites to check out, I thought using this appendix to show you where and how I tend to look for answers online when I need them would be more useful. Appropriately, this includes a few basic links, but it also includes strategies for tracking down information and answers to problems that you might encounter.

I recommend reading this straight through once (it's very short) and then returning to it when you encounter an issue.

Unity Tutorials

Unity has created a series of tutorials over the years that can be very useful to check out. This book focused on short gameplay tutorials to help you understand how to program game mechanics, whereas the tutorials created ...

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Publisher Resources

ISBN: 9780134659909Purchase book