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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

PREFACE

Welcome to the second edition of Introduction to Game Design, Prototyping, and Development. This book is based on my work over many years as both a professional game designer and a professor of game design at several universities, including the Media and Information Department at Michigan State University and the Interactive Media and Games Division at the University of Southern California.

This preface introduces you to the purpose, scope, and approach of this book.

The Purpose of This Book

My goal in this book is simple: I want to give you all the tools and knowledge you need to get started down the path to being a successful game designer and prototyper. This book is the distillation of as much knowledge as I can cram into it to help ...

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Publisher Resources

ISBN: 9780134659909Purchase book