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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

by Jeremy Gibson Bond
September 2017
Beginner
1024 pages
32h 16m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition

CHAPTER 13

PUZZLE DESIGN

Puzzles are an important part of many digital games as well as an interesting design challenge in their own right. This chapter starts by exploring puzzle design through the eyes of one of the greatest living puzzle designers, Scott Kim.

The latter part of the chapter explores various types of puzzles that are common in modern games, some of which might not be what you would expect.

As you'll learn through this chapter, most single-player games have some sort of puzzle in them, though multiplayer games often do not. The primary reason for this is that both single-player games and puzzles rely on the game system to provide challenge to the player, whereas multiplayer digital games (that are not cooperative) more often ...

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ISBN: 9780134659909Purchase book