
Creating Shapes That Move As They Change
Chapter 10
274
Figure 10.19 To save yourself numerous trips to the
menu bar, you can assign the shape-tween property
to a range of frames and add keyframes and shapes
later. The initial keyframe must contain a shape, but
the later keyframes can be blank.
Figure 10.20 When you insert keyframes into a long
tween sequence, Flash breaks it into smaller tween
sequences. Until you place content in the keyframes,
the Timeline displays the dotted line in each span to
indicate a broken tween.
Creating Shapes That
Move As They Change
You can’t create shape tweens that automati-
cally follow a path, but you can move shapes ...