
Constraining IK Motion
Intro to Inverse Kinematics
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Constraining IK Motion
You can limit the way IK bones move. You
can allow or prevent a bone from rotating, for
example, to control the way a character can
bend its arms and legs. You can also allow
or prevent movement along a bone’s x-axis
(x-translation) and/or y-axis (y-translation).
e axes in this case refer not to the x- and
y-axes of the Stage, but to the axes of the
bone instance (see the sidebar “Translating
the Direction of Translation”). Enabling trans-
lation for the parent bone in an armature
allows the entire armature to move around
on the Stage. Enabling translation for a child ...