
Creating Shape-Changing Button Symbols
Chapter 14
404
Figure 14.10 Name your button symbol and choose
Button as the symbol type in the Create New Symbol
dialog.
Figure 14.11 With the Over, Down, and Hit frames of a
button symbol selected, Control-click (Mac) or right-
click (Windows) to access the contextual menu and
choose Convert to Blank Keyframes. Flash adds blank
keyframes to all the selected frames.
Creating Shape-Changing
Button Symbols
Button graphics can emulate real-world
switches or toggles. In a game, you can dis-
guise buttons as part of the scenery—making
the blinking eye of a character a button, for
example. When the Up, Over, and D