
Converting Symbol Instances to Graphics
Working with Symbols
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Figure 7.35 The Property inspector reveals that the
selected graphic is an instance of a symbol named
anteater (top). To break the link with its master
symbol, choose Modify > Break Apart. The Property
inspector reveals that the selection now consists of
shapes; it’s no longer a symbol instance (bottom).
Converting Symbol
Instances to Graphics
At times, you’ll want to break the link
between a placed instance of a symbol and
the master symbol. You may want to redraw
the shape in a speci c instance but not in
every instance, for example. To convert a
symbol back to an independent shap ...