
Basic Interactivity
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Using Buttons to Control Timelines
Using Buttons to
Control Timelines
Most Flash creations employ a mixture of
interface objects: button symbols, button
components, and movie clips. You can script
a button (or button component) to start and
stop the playback of a movie clip, or make
the playhead jump to a speci c frame in a
movie clip. e key is to specify the correct
target path.
The Mystery of Target Paths
All Flash creations have a certain amount of structural complexity. Even a simple movie like
the one created with ButtonActionsMaster has a hierarchy of nested objects. ( e Timeline
you see when you open a Flash do ...