
Using Symbol Instances
Working with Symbols
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Figure 7.20 When you drag a symbol from the Library
panel to the Stage (top), Flash places the symbol
on the Stage, selects it, and updates that symbol’s
use count.
Using Symbol Instances
A symbol instance is a pointer to the full
description of the symbol. Symbols help
keep le sizes small. If you converted a
graphic on the Stage to a symbol, you have
one symbol instance on the Stage. To use the
symbol again, or if you created your symbol
in symbol-editing mode, you’ll need to get a
copy out of the library and onto the Stage.
To place a symbol instance in
your movie:
1.
In the Timeline, select the layer ...