
Animation with Classic Tweening
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Classic Tweening
Creating a Bouncing Ball
with Classic Tweening
To create a classic tween, you must place the
appropriate type of content in the keyframe
that de nes the beginning of the keyframe
span and in the keyframe that marks the end
of the span. You then tell Flash to create the
classic tween. Flash can only create classic
tweens from symbols. Flash can create the
symbols for you, using the content of the
active layer, but it’s safest to create the sym-
bols yourself (see the sidebar “Classic Tween
Symbols: Best Practice”). You can use classic
tweening to create the same bouncing ball
you made in Chapter ...