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Intro to
Inverse Kinematics
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Inverse kinematics (IK) is a method of
animating objects and shapes that relies
on a structure—called an armature. An IK
armature works something like a skeleton,
with multiple linked segments called bones.
Once you set up the structure, you can
manipulate it to create various con gura-
tions, or poses. Imagine manipulating a
human skeleton; if you raise the hand and
bring it in toward the torso, the forearm also
raises, and the elbow bends. Similarly, if you
move one bone in an IK armature, connected
bones move in response. Flash interpolates
changes between poses to create animation.
While the process of creating ...