
Programming Buttons with Frame Scripts
Chapter 15
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Figure 15.12 To practice with button actions, create
a movie with identifying text and separate layers
for buttons and actions. Add in-between frames as
needed so that all the layers are the same length.
Figure 15.13 In-between frames extend the Buttons
layer to the match the length of the other layers;
the button symbol in keyframe 1 will be visible
throughout the movie, although the identifying text
from the Frames layer will change.
Programming Buttons
with Frame Scripts
As you learned in the previous chapter, Flash’s
button symbols and button components have
certain actions built in. By default, ...