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Animation
with Motion
Tweening
11
In a classic tween, you create animation
by setting up a series of keyframes; each
keyframe contains a separate instance of the
symbol you want to animate. You manipu-
late each symbol individually to change its
properties. Flash calculates any di erences
in the symbols’ properties at each keyframe
(position, size, rotation, and so on) and uses
that information to create a series of images
in which the symbol changes incrementally.
Motion tweens work somewhat di erently.
You set up a single keyframe, with a single
symbol instance, then de ne a motion-tween
span. Within that span property keyframes
account ...