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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

What is a pixel?

A pixel, or picture element, is the basic unit of programmable color on a computer image or display. It is better to think about a pixel as a logical unit, rather than a physical unit. This is because the size of a pixel depends on the current resolution of the display screen. At the maximum resolution of the screen, one pixel maps exactly to one dot group. This means the size of a pixel at maximum resolution is equal to the dot pitch. Smaller resolutions will use more than one dot group to create a single color.

The resolution of the screen is the number of horizontal pixels multiplied by the number of vertical pixels, and is usually written as width x height. For example, a 640 x 480 resolution means that the screen is ...

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Publisher Resources

ISBN: 9781787127838