Content preview from Game Development Patterns and Best Practices
Here is an outline of the topics we will cover and your tasks for this chapter:
- Learn the trouble with using a factory for game objects
- Implement the Prototype pattern
- Learn how the Mach5 engine uses the Prototype pattern
- Implement components within the Mach5 Engine
- Learn how to define objects completely in a file
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Publisher Resources
ISBN: 9781787127838