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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Organizing the code by what it does, not what it is

What is the difference between the Raider and the Bomber, really? How are a Raider and a SuperRaider different? Maybe they have a different speed, a different texture, and a different damage value? Do these changes in data really require a new class? Those are really just different values, not different behaviors. The problem is that we are creating extra classes because the concept of a Raider and SuperRaider is different, but there aren't differences in behavior.

Our class hierarchy actually violates three principles I teach, two of which I learned from the Gang of Four book:

"Keep your inheritance trees shallow"
"Favor object composition over class inheritance" - Gang of Four, p20
"Consider ...
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Publisher Resources

ISBN: 9781787127838