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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Time-based movement and animation

We have covered a lot so far in this chapter. We have been looking at the frame rate and refresh rate so we can understand how it relates to what is displayed on screen. However, the frame rate of a game has the chance to impact upon every engine of the game. It can even affect testing and debugging during development.

At the start of a game's development, the game logic isn't very complicated and the unit count is very low. For this reason, it is common to see thousands of frames per second. As development continues, this frame rate will slowly drop to hundreds and then (hopefully) settle around 60 frames per second. Imagine if there was some game logic to spawn an enemy once every 10 frames. Depending on ...

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Publisher Resources

ISBN: 9781787127838