April 2017
Beginner to intermediate
394 pages
9h 16m
English
C++ is often overkill when it comes to building things for your game, such as tools, or for high-level game tasks that could be handled by your technical designers. It has some definite advantages for ease of development. Specifically, that you don't have to worry about a lot of the low-level things, as the language takes care of it for you; there's also fewer errors by the programmer due to the limited options available. There's less of a technical programming knowledge required, and it can be customized to fit your game's needs. This also makes the game more data driven instead of hardcoding things into the game engine, and allows you to patch the game without having to send over the entire project.
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