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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Understanding Graphics and Animation

Over the last 10 chapters, we have dived deeply into some of the most popular design patterns. The goal of each chapter was to understand and solve some common problems that everyone encounters when creating games. Along the way, we have created component-based game objects with flexible State-based, decision-making capabilities. We have created core engines such as the StageManager and ObjectManager using the Singleton pattern, so that communication between game objects, components, and engines is incredibly simple. We also looked at Object Pools and the Flyweight pattern, which allow our game to use memory more efficiently.

In this chapter, we will focus on graphics. However, we will not be focusing ...

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Publisher Resources

ISBN: 9781787127838