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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Implementing interfaces

The next thing to consider is the implementation of the Observer pattern. In the above example, the Subject and the Observer were designed to be interface classes. C++ doesn't have a language feature that supports interfaces but that doesn't mean we can't write code that uses them.

An interface is a class that contains no data members and has no method implementations. C++ does allow for the concept of abstract base classes. This is any class that marks at least one method a pure virtual, but using the = 0 notation. This means that the class can't be instantiated and instead must be derived from. This is different from an interface because abstract base classes can contain member data as well as implementations for ...

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Publisher Resources

ISBN: 9781787127838