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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

When to use C++

C++ is a great language to be using, as performance is a crucial first step. This used to be all aspects of game engines, but now is used primarily with graphics and AI code. Scripting languages also have the problem of being slower than C++, sometimes even 10x slower than what it would be otherwise. Due to scripting languages having memory management taken care of for them automatically, there could be times when commands are interrupted or take a while to complete garbage collection, causing lag and other problems.

C++ also has the advantage of much better IDEs and Debuggers, making it a lot easier for you to find mistakes and fix them when they do occur.

There's also the possibility that you are working with a legacy code ...

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Publisher Resources

ISBN: 9781787127838