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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Using interpreters

To use a scripting language, we need to be able to execute new code on the fly. However, unlike a compiler, there's also another way to convert code into something that can be understood by a machine that is called an interpreter. Interpreters do not produce a program themselves, and rather stay around for the execution of a program. This program will either:

  • Execute the source code directly
  • Translate the source code into some other efficient intermediate representation (code) and then immediately execute it
  • Explicitly execute stored precompiled code made by a compiler that is part of the interpreter system

The interpreter translates one line at a time, as opposed to the compiler doing it all at once.

Visually, it looks ...

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Publisher Resources

ISBN: 9781787127838