April 2017
Beginner to intermediate
394 pages
9h 16m
English
There is yet another way to run code, using what's called a just in time compiler, or JIT for short. A JIT caches the instructions, that have been previously interpreted to machine code, and reuses those native machine code instructions thus saving time and resources by not having to re-interpret statements that have already been interpreted.
Visually, it looks similar to this:

Now, Unity uses a JIT and AOT compiler to convert code into machine code, which can then be read by the machine. The first time that a function is called, the game will convert that code into machine language and then the next time it is called, ...
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