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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Why a monolithic game object is a bad design

When you break it down to the simplest terms, programming is about solving problems with code. Someone has an idea for a game or an app, and the problem that needs to be solved is how to describe that idea logically and correctly to the computer. Day to day, these problems usually come in the form of integrating code you wrote today with code written earlier by you or another programmer. When solving these problems, there is a constant struggle between doing things the easy way or doing them the right way.

The easy way to solve a problem means solving the immediate problem in the fastest way possible. Examples of this might be hardcoding a number or string literal instead of using a named constant, ...

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Publisher Resources

ISBN: 9781787127838