Summary
And there we have it! In this first chapter, you've learned some fundamentals about design patterns and also got the Mach5 engine running on your computer.
Specifically, we learned that design patterns are solutions for common programming problems. There are a lot of reasons why we should use them, but in order to use patterns effectively, you first need to know what problem you are trying to solve and which ones can help you in that instance, which is what this book intends to teach you.
We learned how game development is always changing and how important it is to have a plan, as well as an architecture that can support those changes. With that in mind, we learned about various aspects of coding that will be used in the creation ...
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