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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Repeated code in the component

We have the problem of wanting to decouple a specific function call from the place that calls it. It would be nice to be able to create a button component that could save a function pointer or something like it, and call it when the component is clicked.

One solution could be to create a new component for every action we want to execute. For example, we might want to create a component that will change the stage to the main menu. We could create a component class that knows how to perform that exact action:

//MainMenuComponent.h class MainMenuComponent : public M5Component { public:   MainMenuComponent(void);   ~MainMenuComponent(void);   virtual void Update(float dt);   virtual void FromFile(M5IniFile&);  virtual ...
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Publisher Resources

ISBN: 9781787127838