April 2017
Beginner to intermediate
394 pages
9h 16m
English
In my many years doing game development, one thing that has always been constant is that a project never ends up 100% the same as it was imagined in the pre-production phase. Features are added and removed at a moment's notice and things that you think are pivotal to the game experience will get replaced with something completely different. Many people can be involved in game development, such as producers, game directors, designers, quality assurance, or even marketing, so we can never tell who, where, or when those changes will be made to the project.
Since we never can tell what will be changed, it's a good practice to always write your code so it can be easily modified. This will involve planning ahead much ...
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