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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Creating Objects with the Prototype Pattern

We saw in the last chapter how using a Dynamic Factory can help us decouple our high-level modules, such as the M5StageManager or M5ObjectManager from the implementation details of our derived M5Stage or M5Component classes. We did this by pushing those dependencies into derived builder classes that would be used by a Dynamic Factory. This allowed us the freedom to change our derived stage and component classes without needing to modify our higher level modules. C++ template classes made using the Dynamic Factory very easy, since we were not required to create a derived class builder for every stage and component.

However, we are required to create a builder for each M5Object type we want, since ...

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Publisher Resources

ISBN: 9781787127838