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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Cloning an object

We have seen a few examples of how M5Component derived classes use the Prototype pattern. We will look at a few more important ones a little later, but for now let's look at how the M5Object class uses these Clone methods, and how the M5Object itself is cloned. Recall that the M5Object also had a Clone method. Even though this class isn't part of a hierarchy, it can still use the concept of the Prototype pattern to create cloneable instances. Here is the Clone method of the M5Object:

//M5Object.h class M5Object//Everything is the same as before { public:   M5Object*    Clone(void) const; }; //M5Object.cpp M5Object* M5Object::Clone(void) const {   //create new object   M5Object* pClone = new M5Object(m_type);  //copy the internal ...
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Publisher Resources

ISBN: 9781787127838